10/11/2023 0 Comments O2jam skin osu![]() This means that input which happens after osu processes a frame's input code will be delayed until the next frame, and dropped frames cause even more delay. I'm not sure how other games handle input, but I know that in stepmania, input is handled completely separately from the graphics, but in osu, input is processed once per frame. Unfortunately I can't answer this either, but I know of at least one thing that MIGHT have an impact on timing in osu!mania. Why is the default timing (Offset and hitposition) of Osu!mania so different than the defaults of other VSRGs?ĭoes anybody know the equivalent timing setting (Hitposiion, Music offset, or combination of both?) to get the equivalent default timing of every popular other VSRGs to o!m? The hitposition I use when I played osu!mania from June-September does not work with my current timing anymore so I'm going to set it up again. Now I'm trying to get back on osu!mania because of the songs/maps I like but afraid it will mess up my timing on other rhythm games again. Getting used to the timing of the other VSRGs I'm playing except osu!mania complements my timing on each game. Playing the games I mentioned above also fixed my messed timing on Beatmania IIDX, DDR and ITG that I got when I played osu!mania regularly. Also tried playing stepmania(both 3.9 & 5.0) again using default timing offset and timing difficulty of 5 like I used to and I still have the right timing. After a few weeks, I tried playing on o2jam again and find my timing still consistent. Setting-up LR2 is the only hard part but when it comes to timing, I just used the default and only took me less than 5 songs to adjust back to 'standard' timing I used to have when I played o2jam. ![]() I played regularly until September and played LR2/BMS since then. Fish 1.2.3 - Changed Cursor, Menu button backgrounds, Input overlay, and Menu background images.I used to play o2jam years ago and when I started playing osu!mania earlier this year(May), it took a lot of time for me to find the hitposition and offset that would work for me back then.Fish 1.2.2 - Changed sliderpoints and object numbers to match score and combo numbers.I have started a new skin from scratch (not using any elements from existing skins) at OsuFishNew: Updates: I plan on redoing most of this skin in a Ship of Theseus style (little by litle one piece at a time until the whole thing is different). This Osu Skin is made with pieces from Cookiezi's old skin (SameSkinButNoHitCirclesWierdName) as well as the charui_skin_1_2, Brighter-Lights, and various elements from Osu Fish Skin Final Version (will be released officially if all owners of the original files give the ok) ![]() Link to the project Fish Skin, the first skin I made (deprecated) This project is my attempt to make an osu skin from scratch I will create new assets for the Fish-Skin to make it more similar to this skin. It is a lot easier to read than the old skin. Fish-Ameliorate - This is a new skin I found and have since modified to be slightly better.Fish Mix v2.4 - Add spinner assets, fix approach circles, make the cursor nicer, and change the color scheme.Fish Mix v2.3 - Change default cursor color.Fish Mix v2.2 - Fix approach circle on low resolution.Sliders and circles are different colors. Uses new score letters and new hit indicators. Fish Mix v2 - Completely new style for standard.Fish Mix v1.3 - Hit elements are darker so Kiai time is less distracting.Fish Mix v1.2 - Use skin elements from the O2Jam U Ultimate skin for mania.Fish Mix v1.1 - Update skin elements (using a very slightly different color scheme which should be easier on the eyes).This skin is made using some of my own resources as well as components from 圓6, Haskorion, xi9w, MeowPaz, and charuri.
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